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Is anyone else freaked out by the lady's face in the thumbnail above? It's like she's half human, half muppet. I think she's supposed to be all human, but I guess I'll have to play the game to find out! Get full details on My Universe – Fashion Boutique in the press release below.
My Universe - Fashion Boutique. Looking for similar items What is similar to My Universe - Fashion Boutique? $29.99 The tags customers have most frequently applied to My Universe - Fashion Boutique have also been applied to these products: Upcoming Releases. I'm actually trying to run Symfony2 on my MacBook Pro (Mac OS X 10.6). When i launch my application by apache, all cache and log file are created by the www:www user/group. But, i already have to edit these files in the CLI, with my own user. Hi again, readers of NSBlog! This is my first guest post of 2012, and also my first one writing the introduction myself. I plan to do posts every two weeks, alternating with Mike's to bring back the once-a-week format. This week, at my own suggestion, I'm doing a historical piece on the original programming environment for Macs: The Mac Toolbox.
You have always been dreaming about becoming THE fashion creator everyone talks about? Get your sewing machine ready and unwrap your colorful fabric! The game My Universe – Fashion Boutique is available today on Nintendo Switch, PlayStation 4, and soon on PC/Mac Digital.Are you ready to open and manage your own fashion boutique? Then dive into this exciting stylish journey about running your very own shop! Decorate your showroom to match your personality and sense of style to attract as many customers as possible.
Welcome your customers and give them advice as they will need your help to find the perfect outfit. By designing the collections of your dreams, your clients will have plenty to choose from. Win your customers' loyalty and turn your showroom into an unmissable fashion hub!
Create your clothes from scratch through several fun mini-games in which you will have to choose the type of clothes, patterns, shapes and fabric you wish to use. Thousands of possibilities are available so don't be shy and get creative!
Additionally, you will unlock new patterns and fabric as you play, allowing you to expand your clothing line and attract enough attention to get invited to fashion shows from the most prestigious cities in the world such as Tokyo, New York or Moscow!
Game features:
Numerous creation possibilities – Create perfect outfits among thousands of combination options available
A complete customization system – Choose your appearance, wear your favorite designs, and decorate your showroom to match your style
Mini-games – Master them all to create the best outfits: draw patrons, cut and sew your creations
Unique fashion shows – Organize the model shows of your dreams in prestigious fashion capitals such as Moscow, Tokyo or even New York!
***
Fashion Boutique joins My Baby and School Teacher in the My Universe series. The My Universe series is designed specifically for kids excited to jump into their dreamed adult life. It is also part of the Microids Life label, dedicated in providing gaming experiences for the entire family and all profiles of players.
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Tags: classicfridayqnaguestnostalgiaoldschooltoolbox
Hi again, readers of NSBlog! This is my first guest post of 2012, and also my first one writing the introduction myself. I plan to do posts every two weeks, alternating with Mike's to bring back the once-a-week format. This week, at my own suggestion, I'm doing a historical piece on the original programming environment for Macs: The Mac Toolbox. Time for a trip down memory lane!
Back In My Day, We Tracked Mouse Drags 512 Pixels Through One-Bit Color!
When the very first Macintosh computers were released, they didn't have much of anything we take for granted in modern times. For example:
- Virtual memory
- Color
- Networking
- Hard drives
- Large software libraries
What you had was an 8 Mhz Motorola 68000 CPU, 128KB of RAM (that's kilobytes, as in half the size of the raw rendered HTML for this article!) a 512x384 black & white screen, one 400K 3.5' floppy disk drive, a keyboard with no arrow keys connected with a RJ11 (telephone) plug, a one-button mouse plugged into a DB-9 connector, and if you had paid the extra money or had one left over from your Apple ][, a rather noisy dot-matrix printer with a proprietary DE-9 connector. The machine was not upgradable in any meaningful fashion.
While many of these limitations, ridiculous to the point of absurdity by modern standards, were eventually lifted, its legacy carried forward in one very visible way right up until the introduction of the Carbon API with the development Mac OS X: The Mac Toolbox, the original API for programming with the Macintosh computer.
What Is This Toolbox?
The Mac Toolbox was a comprehensive set of APIs for interacting with the Macintosh hardware and operating system to read input, process data, and output results (the fundamental nature of any program). It was originally written in a mix of MC68000 assembly language and Lisa Pascal. To those used to today's Objective-C programming in Cocoa, it can look like quite a lot of gibberish.
In particular, even in its most modern incarnation before Carbon, the Toolbox did not do things that many Cocoa programmers have never even considered handling manually. To create an application which has a single window, containing a simple text field with a scroll bar, and functional File and Edit commands is the work of almost zero code in modern Cocoa. The equivelant program using the Mac Toolbox is a bit more complicated.
We start with the resource file for the program. A resource file is a document containing an organized database of resources, various formatted bits of data in a known format that the OS can load on command. Nib files are partially an evolution of resource files, but resources contained considerably more than UI elements, and were considerably harder to manage than nibs. Far and away, the most popular program for editing resources was Apple's free ResEdit tool. To save time and space, I won't walk through the fairly simple process of setting up the resources the program will use; here's the completed resources file:
That's three MENU
resources for the Apple, File, and Edit menus, an MBAR
resource listing the three menus and their resource IDs, and a WIND
resource with the basic template for the window. There's also an ALRT
/DITL
pair for the about box.
Put The Tools In The Box And Rattle Them Around
Now for some code. Please be aware that to keep things from getitng wildly out of hand with complications, I've ignored error checking. This is a Bad Idea at the best of times; with the Toolbox it could often be all but suicidal. It's 'okay' for sample code, but you'd never try it in reality.
No, I mean it. In Cocoa you can often get away with ignoring errors, though you shouldn't. Back in Toolbox days, you couldn't get away with it. Period.
As you can see, I've left a lot of the 'meat', the routines that actually do anything, unimplemented. There's two reasons for that: First, it shows just how much raw boilerplate code one had to write in Toolbox-land; a lot of this was unnecessary even with Carbon. In Cocoa only a few lines of it translate to anything other than empty space.
The other reason is I just don't remember enough Toolbox anymore to show the implementation of those routines! There are at least three 'major' flavors of Classic code: The old System 6 routines, the newer System 7 routines, and the 'appearance-aware' routines that came with OS 8.5. Keeping track of which functions belong to which era is problematic enough without realizing that with the amount of manual lifting that has to be done, the 5-line Cocoa app becomes a 2000-line Classic program.
My Universe - Fashion Boutique Mac Os Pro
Conclusion
All in all, I feel I have to apologize for the terseness of this article. I'd hoped to explore the Toolbox in more depth, but I don't have the time to invest in re-learning a system that, in all likelihood, I will never use again. The Toolbox was a brilliant API for its time, and its worst fault was that it suffered from what all good things do: Age.
The Toolbox is gone, but not forgotten. Classic Mac OS, I salute you. Thanks for reading, everyone; I'll be making a followup post in the next few days looking at the code in detail, and I'll be back in two weeks with another Friday Q&A. Stay tuned for Mike's article next week!
So, not-Mike, thanks for a trip back through history. We'd love to know who you are.
One legacy doc worth skimming is TN1122 'Locking and Unlocking Handles' (https://developer.apple.com/legacy/mac/library/#technotes/tn/tn1122.html). It was years before Apple realized you could readily mess up the state of something that's either locked or unlocked without a count: your callstack nests, but your lock/unlocks don't, so you have to take care to save and restore that state manually. You'll likely run across code making this same mistake but with a different (more modern) resource at some point.
Just a short correction: IdleControls() is a fairly new call. There were no pre-made 'edit text' controls until the Appearance Manager, only dialog items (which weren't all controls). Giving idle time to pushbuttons and scroll bars wasn't necessary at that time.
Apart from that, it is a nice example of a System 7-style application.
Also, I would at least add a stub function for the update event between the BeginUpdate()/EndUpdate() calls, or a call to DrawControls or somesuch.
diskEvt
and inSysWindow
stuff right up until Carbon Events came along.My Universe - Fashion Boutique Mac Os Download
Of course, even waaay back in the day, sensible programmers didn't use this kind of procedural boilerplate, but wrote an object wrapper around it. I started with Object Pascal, then THINK Class Library (TCL), the first version wasn't even C++ but some weird C thing with some proprietary object extensions - but there was MacApp, later CodeWarrior (C++) and even my own (dare I mention it!) MacZoop (C++).
These would be much more familiar to a Cocoa programmer today than raw toolbox stuff.
My Universe - Fashion Boutique Mac Os X
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